~Dark Forces

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~                         DARK FORCE WALKTHRU                     
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~                        Part 1: level 1 to 7

Contributed by Delporte Eddy, Belgium.


~ Mission 1 : The Death Star Plans 
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Go forward and to the left, take the shields and the ammo. Open 
the door and walk in the clockwise direction, go though the hole 
in the rock wall. Continue in anticlockwise direction and collect 
the red key from the second small door. Open the small door in the 
right wall, and go into the main base, use the lift and activate 
the switch on the left. You drop down in a new area, activate the 
switch on the central pillar in front of the curved door. Jump from 
the previous floor to the store  who is on the other side of the 
open pillar. Open the curved door and activates the switch who takes 
you to an outside floor. Leap from the small  outcrop and jump to 
the ledge in the opposite rock wall. Wander through and push the 
walls to reveal and activate a switch. Look to the right, walk on 
to the moving door. Take the left door and get the goggles. Go back 
at the base, take the stairs behind the lift (if it's up then get 
the shield and the ammo), Go through the door down the second flight 
of steps. Activate the switch behind a console around the corner. 
Now you can grab the death star plans. Take the door followed by a 
secret door in the far wall.


~ Mission 2 : Talay Base 
~""""""""""""""""""""""""
Walk past the small passage to the right, jump up the rubbish pile 
and walk around the wall on the left to the large courtyard with a 
river running through. Jump down and take the bridge. Go through the 
right window, and continue left. Use the goggles and take the doorway 
on the right. Locate the short stairway and go up to the room with 
the hole in the ceiling. Go through the window to the right and 
activate the power generator, hop on the rotating walkway and travel 
round back of activator and swipe goggles. Return to outside of the 
building. Follow the right wall to the second courtyard, follow the 
wall to the left and enter the white door. Activate the switch and 
head back, take the window through the first doorway and push the 
button. Take the door into the garden and go through the hole in the 
corner near the door. Go through the white door up stairs and through 
the door on the ledge. Get the Dark Trooper evidence.


~ Mission 3 : Anoat City 
~""""""""""""""""""""""""
Take the lift and go through the door and the small stairway, reap 
the goodies and go back up and through the door on the right. Pull 
the lever and go through the opened grate on the left. Jump on, 
scrounge from all of clear ground and wait for sewer creatures' eyes 
to pop up before killing them. Follow the sewer stream and jump on to, 
follow the ledge to another store then go back and jump on the light 
area of the clear floor. Take the lift, pull switch overlooking pit 
of sewage and travel down the sewer river. Activate goggles before 
falling into the darker pit. Leg it, follow the right wall with map 
overlay to locate the small door. Head towards the southwest and take 
the steps through the door, back to ship and pull the lever. The 
northwest grate will open. Leap on to the ledge and pull the switch. 
Fall into the pit and follow the passageway but watch out for the 
sewer monsters and only use infrared when necessary. Run into the 
centre of the large pit and take the door to the right to pull the 
lever. Travel along the sewer tunnels to the big area with the grates. 
Pull the lever twice and swim through the northeastern grate. A long 
groan signals a sewer creature. Jump via the ledges to clear ground 
and pull the switch to fall back down, go through the revealed door. 
Pull the lever and follow the sewage, run through the doors in the 
large pit, push the button and ride the sewage. Push the lever again 
and take the eastern grate, reap the goodies like batteries, pull a 
switch three times to reopen the northwestern grate. Open the door 
at the end of the pulsating sewer passage then collect items. Take 
the opposite passageway and activate the shaft. Now go down and use 
the door. Push the button on the short pillar and jump the column 
by column to the other side. Walk along the ledge and leap into the 
alcove on the left and past the wall. Go through the doors then on 
the left through the large room. Collect the stuff and get back up. 
Go left and up stairway where you find Moff Rebus.


~ Mission 4 : The Imperial Research Facility 
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Go to the large clearing on the left side and take the left passage, 
then walk away. Turn to the right over a small gap, go up stairs and 
left and up, again up and up. Drop down into the building, go right 
and take the stairs slightly before the next corner for some extra 
life. Go back at the door, go left and open the main door with the 
switch. Exit the house and follow the rock wall to the lift. Descend 
steps and jump into the alcove over deep chasm, take steep steps to 
the left and walk through the grey arches, jump down the ventilation 
shaft. Use infrared the way down into the tunnels, take the goodies, 
crouch and jump back, go to the left until the first remote, turn 
to the right and you'll find the second. Keep going and turn right, 
punch the feet and go right to get ammo past the stairs. Ascend, 
note the ceiling turret, go left and pull switch around the walls, 
run past the stairs through the newly opened door, go around the 
corner and watch for the gun turrets at the top of the stairs. Take 
the lift down and get shields, move up stairs and pass the door on 
the right, take left doorway then right door, the lift and finally 
get the Imperial Repeater Rifle through door. Get back and left 
doorway, get to and enter slide door with the red circle. Go right 
and up lift, collect items and press the button to open the secondary
door. At the dark corridor open the door inside, carry forwards 
around the corner and you'll find the code input console. Input the 
code by using the inventory viewer and take fancy lit stairs, operate 
the walkway to switches on main column:  the right switch rotates 
walkways; the left one adjusts height. Match with each door to pull 
all switches.  Send walkway all way up and swing past window, take 
the stairs to the right and grab the metal. Ignore the moving floor 
and look left, when floor lowers, run through the doorway, go to the 
red-circled slide door and fall off walkway to walk into the 
corridor. Go to the left and shoot switch through gap on the moving 
pillar, go back to the other side and fall off, grab booty through 
door, take the lift to the right and go out of slide door, turn right 
and ascend left steps, exit the building and return to the landing 
area.


~ Mission 5 : The Gromas Mines 
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Turn to the right and go down to the mine, go west to lift, get 
Fusion Cutter from top of the stairs, go east past the three big 
drills and jump into the big slow drill. Leap into a small passageway
on the way down, fall into then jump quickly out of the machine. 
Go left and repeat. Turn right and grab the blue key from a deep 
chamber. Go left and pass machine, go to left until the key-locked 
door, pass machine again, fall into the next passage and move through.
Walk to another machine and leap into the nearby passageway, get to 
the chamber. Step on to the ledge and wait for the mining machine to 
rise, leap into the passage and continue round, go down to the 
reactor.  Collect booty from corridors and destroy the ceiling 
turrets, locate the coupling on reactor and set a charge. Ignore 
shaking walls, but prepare for Phase One Dark Trooper; stay away 
from blades and then attack. Enter the small door, take the lift and 
get to the ship. A new door will opens. To escape, push the lever in 
doorway, wait until you can see through to other side (there are 4 
to 5 doors). Run through to your ship by ducking and jumping where 
it's necessary.


~ Mission 6 : Imperial Detention Centre 
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Go forward to a small control centre built into the rocks, push the 
button and a shuttle carrier hurtles towards you. Get in quick. Look 
left and shoot the switch, go through the large doors into detention 
centre, then through a small door around the left corner. Blow apart 
split on far wall with thermal detonator. Activate the switch on the 
outcrop and ignore the new section. Walk on to a huge door. Shoot 
either the shoot-able switch above the ledge and you'll rise up. 
Take left passage and push switch to reveal another one, turn to the 
right doorway, hit crack with some explosive (it opens at the 
bottom).  Take the other passage if you want more energy; otherwise 
drop down and a lift will rescue you. Go through the door and get an 
extra life on the left, press button near the door, press the 
revealed button to activate and take a lift. Pass two shafts to the 
dark corridor, and blow the crack open, return and take the lift up a
floor and detonate mines either by running at them then running away,
or by using explosives. Kill the officer to the right, input the code
in a terminal near the lift and get mortar gun. Go up a floor, go 
right and disable the flashing green doorway by taking the other 
opening and pulling switch in small hole up wall. To turn the barrier
off from the other side, look behind the console in the room next to 
the barrier. Go down another level. Dash through the barrier as it 
turns off, shoot the button to access the white room, take large 
door and tine your way past the second barrier to get the key. Take 
the lift up a floor and get code from two officers in left dark 
corridor, go other way past a huge dark chamber until a small lift 
and code console. Input the codes to open the doors inside and next
to lift. Return to the main lift and go up. Get the codes from two 
officers and descend two floors, send lift up one floor and return 
to the other lift (looking for cracks), Go to the top floor and send 
the lift down one floor, open  the door to the right of the lift. 
Go through and drop down (suss diagram if you want to), go through 
the door and drop down on top of the first lift (you'll lose about 
40% of your health, so be prepared). Take door on the right to 
next shaft, drop on the top of the second lift and take the next 
door, head round the trash compactor (watch out for some sewer 
creatures). Move to the far side, leap across while main compactor 
is up. Repeat this until you can leap to a door with a ledge in 
front, grab feet as they pass, open the large door to the lift 
shaft, use the codes in the console and - lo - Crix Madine.


~ Mission 7 : The Ramsees Hed Docking Port 
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Take lift to the port and push the switch on the nearby column, go 
under the walkway and turn right, blow away the crate marked 
"DANGER" (but not the power generators), and get the yellow key. 
Push the button beneath the walkway, move quickly back and up lift 
and over. Fall down drop, take the lift at the end, pull the switch 
next to crates in dark area and continue through the revealed area, 
pulling switches. Walk around the lift on to the grey walkway and 
leap into the darkened passage. Through here is a lift which leads 
to another drop. Fall, walk through the two rooms and take  the 
lift with the low ceiling and jump on to a larger grey lift. Open 
the large door and walk into the white corridors, go left and 
search every room, get the red key down the small drop (shoot the 
button on the lift to get it back up) and keep searching ( there's 
even a toilet room to explore). Locate the blue key (down a slightly
deeper drop, to the right of a room full of screen displays). 
Return to the end of a big crate store, open the door and walk down 
your tracking device.



Get ready for part 2 with the final levels and beat the DARK FORCES.

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