~Monty Python

MONTY PYTHON FLYING CIRCUS HINTS

Typed in by SIDEWINDER for LSD.


~THE CHEAT MODE

Enter SEMPRINI in the high score table (you need to get a high 
score first) to be presented with some handy new options the 
next time you play. The most useful one lets you skip levels 
already completed, although to complete Python properly you must 
start on Level One. 


~SOME TITILLATING TIPS

So you want the Maximum Score, eh.  Well don't waste time, 'cos 
Every Second Counts towards the time bonusat the end of every 
level.  At the start of a level, the bonus timer counts down 10 
minutes of time spent controlling Gumby (not time spent watching 
cartoons or arguing). Ten points are awarded for every second of 
time remaining when the level is completed.  That is a potential 
bonus of 6,000 points per level. Ignore the bush at the start of 
level one, as it's nothing more than a time-wasting device. Try 
to destroy every block of cheese you see, including the ones in 
the manual.  Apart from being worth one point apiece during 
play, an extra 10 points for every one is awarded at the end of 
the level.  Should you manage to clear the level of cheesy 
comestibles, a bonus of 9,000,000 points is given, so it's 
definately worth the effort. 

FOOD FOR THOUGHT
Collecting 16 tins of Spam from each level is your main 
objective, but collect every other item of food you see, too.  
Even if you already have the 16 tins of Spam, collect any others 
you find as they not only top up you're vitality but are worth 
bonus points at the end of the level. Collecting 16 tins of Spam 
award you a vital piece of brain at the end of a level, which 
also counts as a bonus of 9,000,000 points. Extra lives are 
awarded every time the top digit of your score changes (every 
10,000,000 points), so to guarantee an extra life at the end of 
each level, collect 16 tins of Spam and destroy all the cheeses 

SPAM:  Worth 400 points at the end of a level and six points of 
vitality replenished. 

EGG:  Worth 200 points at the end of a level and eight points of 
vitality replenished. 

BEANS:  Worth 200 points at the end of a level and eight points 
of vitality replenished. 

SAUSAGE:  Worth 200 points at the end of a level and and eight 
points of vitality replenished. 

LUPINS:  Worth 200 points upon collection.  It also destroys all 
visible enemies, turning them into food bonuses. 

BOUNCY BONUSES
Work out a method for each Gumby-spring bonus room - it's always 
possible to collect all the bonuses and destroy all the cheese.  
Also, on later levels, there isn't always one entrance to these 
screens from the main level. 


~HOW TO SPOT DIFFERENT TYPES OF ENEMY FROM QUITE A LONG WAY AWAY

LEVEL 1
Always try to kill enemies as you meet them.  If you simply rush 
past you may find that you miss an exit to a bonus screen, or 
some cheese to destroy or hidden food or Spam bonuses.  Explore 
every exit and remember the locations of bonus (Gumby-spring) 
screens. 

Nobody expects the Spanish Inquisition.  But should you come up 
against Cardinal Ximinez and his Cohorts, here's what's to do.  
Position yourself underneath the arc of the flying cushions and 
open fire with your fish (there is a safe spot).  If you want a 
maxi-maximum score you can also knock out the pillows - they 
take six hits and are worth 400 points each. 
SCORE  1000     HITS 15 

DEAD PARROTS: these don't do much.  They are dead, after all.  
But they can still give Gumby grief if he's not careful.  Please 
note they appear from the top if you are in the bottom half of 
the screen, and from the bottom if you are in the top half of 
the screen. 
SCORE  10       HITS 1 

FEET:  They move in a very predictable pattern and don't fire 
bullets. Just find a safe place to sit, and come up every now 
and again to shoot them. 
SCORE  100      HITS 1 

HAMSTERS: these are easily shot down, but it's often necessary 
to fly past them instead.  This is not easy as they fire up or 
down depending on your relative position.  Note that they always 
fire bullets at the same point across the screen, which means 
you can get past them with a careful bit of timing. 
SCORE  200      HITS 1 

PIGGY BANKS: these travel from right to left and are predictable 
in their movements.  However, they are prone to fire up or down 
depending on your position and, unlike the Hamsters, the point 
at which they fire is unpredictable. 
SCORE  100      HITS 2 

KEEP LEFT SIGNS: these travel vertically, firing bullets that 
are easy enough to dodge but a nuisance when you want to find 
that elusive Spam tin. The Signs appear in a gang of three.  
It's best to destroy each whole group before progressing. 
SCORE  200      HITS 2 

Thankfully there's only one 17th Century European Monarch to 
deal with, but it has to be killed quickly.  Move ahead of his 
anti-clockwise path around the screen (thus drawing his fire) 
and, when you see the chance, turn and get a few shots in.  In 
this way it's quite possible to destroy him without getting 
hurt.  Patience and anticipation is the key. 
SCORE  1000   HITS 12 

