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                     FILE DISTRIBUTION LIST FOR DEMO V3.00

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These are the list of files needed to run this demo. Some are optional.

                       BATTLECRUISER:3000AD PRESS RELEASE
                       ----------------------------------

FROM   : GALCOM Supreme Commander, Smart
TO     : All GALCOM Operatives
SUBJ   : Battlecruiser:3000AD demo
DATE   : 02/22/93

Ok,

- The good news

it's finally here. For the past year, since releasing demo v2.00, we have been
working very hard to release the proposed demo v2.01. Due to the complexity of
the demo (being a sub-set of the final program) numerous bugs had to be
terminated in order to produce a 99.9% bug-free demo v2.01 as demo v2.00 was.

Well, during the course of the development, we added so many features that if
one didn't know that the code was a demo, it would pass for a complete product.
So, I decided to rename the next release BC:3000AD demo v3.0. This indicates
how major an upgrade it is.

- Now the bad news

The files are really huge. I have split-up the entire program into two
segments and file subsets. You can download 1) the main files needed to play
the demo, 2) the animation files used in sequences such as your ship exploding,
docking, evacuation etc, 3) the program intro animation and 4) the sound/FX
files. The files are :

 BC3K30.ZIP - Main files needed to run demo. See enclosed DEMOV300.TXT manual
 
 BC3KSB.ZIP - Soundblaster + compatibles digitized/MIDI sound/FX files
 
 BC3KAD.ZIP - Adlib digitized/MIDI sound/FX files
 
 BC3KA1.ZIP - Animation sequences   1. Interceptor destroyed
                                    2. Battlecruiser destroyed
                                    3. Interceptor docking
 
 BC3KA2.ZIP - Animation sequences   1. Interceptor evacuation   (planet/space)
                                    2. Battlecruiser evacuation (planet/space)
 
 BC3KA3.ZIP - Program intro animation sequences (simply breathtaking!!)

 By downloading BC3K30.ZIP, you have the interactive demo v3.00 which contains
 two missions and lots of fun. You can also download one of the sound/FX files
 if you wish. Without sound/FX, you WILL NOT enjoy this program. The manual is
 about 90 pages, if you don't read it, you're in serious trouble.

 You can decide which of the animation files to download, either BC3KA1.ZIP or
 BC3KA2.ZIP, or both. Simply unzip them to the sub-directory containing the
 master program files and they will be used. You must then run SETUP21 again and
 ENABLE animations.

 BC3KA3.ZIP is a non-interactive demo of the actual program intro animation.
 It is not needed to run the interactive demo at all. I just wanted to give
 you guys a taste of things to come. It can also utilize the sound/FX files if
 you have a soundcard.

 Your best bet is to download these files at 9600 bps or find a BBS that has
 a 14.4 modem (if you have one). As with demo v2.00, by the end of February,
 every major BBS system will carry demo v3.00.

 If you do not want to download the demo. Send $20 to

             GALCOM Supreme Commander
             3000AD
             8306 Mills Drive
             Suite 329
             Miami, FL 33183

  for a set of 4/5 HD disks containing the demo files. I shall only be sending
  out 3.5" 1.44 diskettes.


- It's a bug, it's a bug - gee, it's a feature <g>

This demo even though it has been rigorously tested, may contain bugs. These
bugs have the lowest priority in my life right now. I have to finish this
product in time for a Summer release and I have no time to fix demo bugs. If
it will not take more than 30 min of my time AND it is a bug, I shall fix it
and post the fix here. Please do not call or send e-mail to me for tech
support. You can communicate with other GALCOM Operatives who may be able to
help. I may pitch in once in a while to clarify some points, give hints etc.

If you have anything less than a 386/25, this demo will be very slow, your
best bet is to get ahold of a Cray computer. I hear they're going cheap
nowadays. Next week I shall do a special version for RISC based computers and
the upcoming P5 processor - NOT!!

- Other stuff that you really don't give a &^%#$(!)*!!@%# about

Battlecruiser:3000AD made a debut appearance at Winter CES in January with very
good responses from the bored attendees. Computer Game Review is currently the
first mag to do a post CES preview. See page 80, Feb. edition. Other mags will
follow suit in the upcoming weeks no doubt.

Lloyd Pique is out of college for the time being. Thank God, now we can finish
the 3D terrain and get rid of the bugs.

Jim Marinis moved to a new job in New York.

John Ratcliffe had a baby (no you dummy, his WIFE had the baby).

Danny Mercurio is about to become famous for his raytraced artwork created for
Battlecruiser:3000AD and used in my animation sequences. If he raises his fee
for Battlestorm:The Aftermath (my next game), I'll show his kids how to format
a hard disk as their first computer lesson.

My next door neighbor has forgotten what I look like.

My girlfriend is still waiting for me to 'snap out of it'.

I made (and left) new 'friends' at Three-Sixty Pacific.

I hear I cannot use the word 'phasers' to describe my ship's weapon systems
because it's copyright property. Oh great, I've just thought of a thousand
words that I intend to copyright and make sure no one uses them.

As for me, well that's a whole different story....

- On the serious side

After a lot of faxes, telephone calls, swearing, personality conflicts,
frustrating conversations and promises, promises, promises, 3000AD and
Three-Sixty parted company on Jan 15th 1993 with a mutual contract termination.
It was an unfortunate decision but 'a man's gotta do what a man's gotta do'.
I still have my product, I'm still developing it, it's still in demand and I
CAN sleep at night. 3000AD & Three-Sixty share a mutual professional
relationship and maybe in the future we'll make things happen the way they
were meant to be in October '92.

- Thanks

Thanks a lot for the undying support that you guys have given and I look
